
Game Designer at Playlogic Game Factory
Netherlands

Game Designer at Playlogic Game Factory
Netherlands
General game designer responsible for highlevel concepts to in-game tweaking. Leading position with lots of creative control over several projects.
Published Titles:
• Fairytale Fights® - Playlogic International (X360, PS3)
• EyeToy® Play: PomPom Party - SCEE (PS2 / EyeToy)
• Tori Emaki™ - SCEE (PS3 / PSN / Playstation Eye)
• Mesmerize™ (Distort) - SCEE (PS3 / PSN / Playstation Eye)
• Mesmerize™ (Trace) - SCEE (PS3 / PSN /Playstation Eye)
• Xyanide Resurrection - Playlogic International (PSP, PS2, PC)
• User interaction, psychology & motivation
• Game analyses & theory
• Communication & presentation
(Privately Held; 51-200 employees; Computer Games industry)
February 2006 — Present (4 years )
In my function I’m responsible for the game concepts, rules, user interaction, goals, progression, risk- & reward structures, balance and feel of games. My role is to make a game fun.
Tasks include
• High-level concept development
• Creating concept- & workable design documents
• Game balancing & tweaking
• Creating game flow & structure (rules, flowcharts, interfaces, screens, button layouts)
• Lead team
I'm also a member of the team's staff which is responsible for the team's progress, execution and direction.
I believe I'm truly blessed at my current position at my current company. I have great colleagues and I always go to work smiling.
(Privately Held; Computer Games industry)
September 2008 — October 2009 (1 year 2 months)
Fairytale Fights® is a hack 'n slash platform game set in a cute fairytale world filled with brutal violence. Features include: Unique and very accessible combat controls, 4 player on-line and local drop-in drop-out system, amazing environments, crazy enemies, Dynamic Slicing and Volumetric Liquid System. Rediscover your favourite fairytale characters and regain their fame in this one-of-a-kind action adventure.
(Privately Held; Computer Games industry)
November 2007 — September 2008 (11 months)
Playstation 2 dance and party game in cheerleader style. The game comes complete with a real set of pompoms, and as you follow the directions on-screen and wave them to the groove of the music, the EyeToy USB Camera will detect your movements and score your dancing. Published by Sony Computer Entertainment Europe.
(Privately Held; Computer Games industry)
September 2006 — October 2007 (1 year 2 months)
Interactive art experience for PlaystationEye on Playstation3 with abstract themes in collaboration with Sony Computer Entertainment Europe.
(Privately Held; Computer Games industry)
September 2006 — October 2007 (1 year 2 months)
Interactive art experience for PlaystationEye on Playstation3 with Japanese theme in collaboration with Sony Computer Entertainment Europe.
(Privately Held; Computer Games industry)
February 2006 — August 2006 (7 months)
Xyanide Resurrection is an old-skool arcade shooter with a modern twist. Published by Playlogic International for Playstation Portable, Playstation2 and PC.
(Self-Employed; Myself Only; Internet industry)
September 1998 — September 1999 (1 year 1 month)
MA , Game Design & Development , 2005 — 2006
BAT , Game Design & Development , 2002 — 2005
Men & Activity, Men & Well Being 1998 — 2002
Game & play theory, Psychology & human understanding, Management, Education
• Third place game design challenge "Insomnia"
• Patent requested on Philips Entertable physical human interface design